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3 Januari 2023 - 17:56
Ufo alien invasion mods
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#UFO ALIEN INVASION MODS MODS#
XcomUtil Skyranger Weapon Slot: Gives the Skyranger a craft weapon slot.
XcomUtil Pistol Auto Shot: Gives the standard-issue Pistol an auto shot.
XcomUtil No Psionics: Removes all Psi tech from the game, both X-COM and alien.
XcomUtil Improved Heavy Laser: Increases the damage and accuracy of the Heavy Laser.
XcomUtil Improved Ground Tanks: Gives ground Tanks the same stats as Hovertanks.
XcomUtil High Explosive Damage: Increases the High Explosive damage to 200, letting it pierce UFO walls.
XcomUtil Fighter Transports: Allows fighter craft ( Interceptor and Firestorm) to carry soldiers and tanks to ground missions.
XcomUtil Always Nighttime: Forces all ground missions to nighttime.
XcomUtil Always Daytime: Forces all ground missions to daytime.
UFOextender Starting Avalanches: All starting X-COM craft come with Avalanche Missiles equipped.
UFOextender Psionic Line of Fire: Psionic weapons (both X-COM and aliens) can only be used with direct line-of-sight to the target.
The TU/Damage is based on the weapon's class: Weapon Class
UFOextender Gun Melee: Adds a stun melee attack to every weapon (called Stun Fest in UFOextender).
PSX Static Cydonia Map: Uses the Cydonia map from the PSX version of X-Com: UFO Defense.
Limit Craft Item Capacities: Limits the number of items you can take on a craft to 80, just like in the original X-COM.
Aliens Pick Up Weapons: The AI will try to pick up weapons they dropped if they find themselves unarmed (eg.
Here's a brief description of what's included:
#UFO ALIEN INVASION MODS MODS#
OpenXcom includes a standard set of mods based on UFOextender and XcomUtil.
2.2 Installing Mods for the Nightly Version.
Om Mig: