vortifrance.blogg.se

Ufo alien invasion mods
Ufo alien invasion mods




ufo alien invasion mods

ufo alien invasion mods

  • XcomUtil Skyranger Weapon Slot: Gives the Skyranger a craft weapon slot.
  • XcomUtil Pistol Auto Shot: Gives the standard-issue Pistol an auto shot.
  • XcomUtil No Psionics: Removes all Psi tech from the game, both X-COM and alien.
  • XcomUtil Improved Heavy Laser: Increases the damage and accuracy of the Heavy Laser.
  • XcomUtil Improved Ground Tanks: Gives ground Tanks the same stats as Hovertanks.
  • XcomUtil High Explosive Damage: Increases the High Explosive damage to 200, letting it pierce UFO walls.
  • XcomUtil Fighter Transports: Allows fighter craft ( Interceptor and Firestorm) to carry soldiers and tanks to ground missions.
  • XcomUtil Always Nighttime: Forces all ground missions to nighttime.
  • XcomUtil Always Daytime: Forces all ground missions to daytime.
  • UFOextender Starting Avalanches: All starting X-COM craft come with Avalanche Missiles equipped.
  • UFOextender Psionic Line of Fire: Psionic weapons (both X-COM and aliens) can only be used with direct line-of-sight to the target.
  • The TU/Damage is based on the weapon's class: Weapon Class
  • UFOextender Gun Melee: Adds a stun melee attack to every weapon (called Stun Fest in UFOextender).
  • PSX Static Cydonia Map: Uses the Cydonia map from the PSX version of X-Com: UFO Defense.
  • ufo alien invasion mods

  • Limit Craft Item Capacities: Limits the number of items you can take on a craft to 80, just like in the original X-COM.
  • Aliens Pick Up Weapons: The AI will try to pick up weapons they dropped if they find themselves unarmed (eg.
  • Here's a brief description of what's included:

    #UFO ALIEN INVASION MODS MODS#

    OpenXcom includes a standard set of mods based on UFOextender and XcomUtil.

  • 2.2 Installing Mods for the Nightly Version.





  • Ufo alien invasion mods